Game night!

Oct. 3rd, 2007 11:49 pm
sorcyress: Drawing of me as a pirate, standing in front of the Boston Citgo sign (Default)
[personal profile] sorcyress
Soyeah. Tonight was the first Wednesday I was actually around at Porter as opposed to watching Wicked or doing something else, so I wandered over to an open game night at a friend of Magus's.

It was really really nice. I mean, I'm sure some of that was "arrg, it's been five weeks, WANT GAME NOW PLEASE!" but just in general it was a nice set up. Felix (guy who owns house and games) said that usually there are closer to about 12 people there, but having six people was a good number. Even if I was the only girl and the youngest by probably ten years. :P

We played three games, all of which I had never played before, enjoyed, and did terribly at. First game was an auction game called For Sale, and it was a two stage game where you tried to buy the best houses and then sell them for the best price. Nice amount of bluffing, and really pretty artwork (the houses you buy range from a cardboard box to a space station)

...My head hurts. That's probably because I haven't drunk enough water today. Berightback.

Hokay, water good. Anywho. Games.

Second game was a four player game called Stephenson's Rocket and it was pretty much exactly the kind of game I don't tend to be good at. I think dad might enjoy it though. Dunno. Anywho, it was a complicated sort of train game (Not 18xx style, just trains) that focused on running your trains up against towns and eventually into other trains. Hard to explain, I guess.

Me and Bill, who was the other first-time player, were doing a spectacular job of it, mostly due to some beginners luck, and then Magus and Mark conspired against us to make us lose a lot. *sad, and stuff* I would have done much better if Mark hadn't killed my minority in stations and minority in stock. *shakes fist*

Third game was far the best of the evening, and DEFINENTLY the sort of thing I need to bring back home to The Group. It was called Attribute and was essentially a better-scored version of Apples to Apples, with a little bit more strategy.

In Attribute, you have four attribute cards (adjectives) and one sheep card. Sheep come in two varieties --white/positive and black/negitive. Every round, a thing is named, and everyone picks an attribute that if they have a white sheep, describes the thing, and if they have a black sheep, is the opposite of the thing.

At a set signal, everyone flips over their attribute cards, while keeping their sheep cards secret, and tries to grab a card from someone with a white sheep.

Notes on things: Basically, on your turn, you look at your cards and your sheep and try to pick something that is either clearly defined or the exact opposite. So if you had a white sheep, and the attribute "delicious" you might pick "Ice Cream". Which I did, because I am cool.

The Group would love it because it has a limitless number of things that can be chosen, mostly dependent on the group playing, unlike Apples to Apples which has a set number of things. Andyeah. I really liked that one.

Soyeah. Gaming good. Good people, reasonably good location, and good games.

In mostly unrelated news, Mass Ave is extremely well lit between Lesley and Porter Square. This is a Good Thing, as that's where ninty percent of my wandering takes place.

I'm gonna go sleep now or something.

~Sor
MOOP!

P.S: Dear Tho: I use tags for sorting types --'swhy I have so many. Deal. :P

on 2007-10-04 04:20 am (UTC)
Posted by [identity profile] thorog.livejournal.com
FARTOOMANYOFTHEM. There's, like, eleventybillion. And half of them are duplicates. And they're all over the place! And they're EVERYWHERE! AND MUST ORGANISE! MUUUUST! *explodes*

on 2007-10-04 02:49 pm (UTC)
Posted by [identity profile] kdsorceress.livejournal.com
*giggles evilly*

You...probably shouldn't look at my most recent entry...

~Sor

on 2007-10-04 05:11 am (UTC)
marcmagus: Me playing cribbage in regency attire (Default)
Posted by [personal profile] marcmagus
I continue to maintain that Attribut(e) is strictly superior to Apples to Apples, and no reason exists to play Apples to Apples now that Attribut(e) exists.

I think A2A has exactly one thing going for it over Attribut(e), and that's that it can be played lounging around the room, whereas Attribut(e) requires that the players be relatively equidistant. But I'm willing to give up a bit of physical comfort to exchange playing a bad game for playing a good game. ;)

on 2007-10-04 02:52 pm (UTC)
Posted by [identity profile] kdsorceress.livejournal.com
A2A has the advantage that it's a better "pure" party game, with not a lot of thought involved. You don't have to keep track of points, and it requires slightly less spur of the moment creativity.

The gamer in me is all for Attribute, as you're right, it is a better game. But the part of me that really doesn't want any more thinking then what's involved in Fluxx, likes A2A better.

~Sor

on 2007-10-04 06:18 pm (UTC)
marcmagus: Me playing cribbage in regency attire (Default)
Posted by [personal profile] marcmagus
A2A requires that you track points exactly as much as Attribut(e); it's in the rules, but you can ignore it. It's just that the points actually mean more in Attribut(e).

CEgeYsedgMe

on 2012-11-27 07:44 am (UTC)
Posted by (Anonymous)
m_vitalyКонечно нет. Я вобще не сторонник писать стили в одном файле. Всегда пишу для FF, а поправки если надо выношу для IE в отдельный файл через conditional cemtonms. Но иногда просто выбора не остается ;)

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