"The god has made a terrible mistake"
Jun. 22nd, 2021 12:26 amSo like, one of the activities I picked up during the pandemic is ~playin' DnD~! Or, you know, technically Pathfinder (I think 3ish edition, but I don't actually know or care. Whatever the internet says!)
This started as a chance for our DM (JoshZed) to teach his 11 year old nephew to play, which went very entertainingly for about two months, and then it was the end of the summer and the wee one was not allowed to continue the hobby during the school year. Which meant that the rest of us kinda went "okay but...could we stick around and keep doing plot?" And so JoshZed very kindly agreed and has been supplementing his difficult teaching year with creating dungeons for us to crawl through and political intrigue to encounter and it's now been just about a full year and we've played 36 times!
There is a Serious Plot that we're slowly working on untangling (evil blood god wants to fux with the world and kill us all, you know, the usual). There's also lots and _lots_ of subplot that we keep getting distracted by, and occasional discussions about history, and mathematics, and just how much a 2' by 2' by 3' lead box weighs, anyways.
The best subplot is our adopted magic-devouring plant monster, named Puppy-Bo. Puppy's grand-sire was meant to be a one-off monster we fought at one point, but our witch took cuttings because ~why not~ and we had about ten minutes of arguing with her "maybe this is a bad idea" before we decided that it was an awesome idea instead. We've since determined that the magic-eating plants are _really_ fabulously dangerous and so we are treating it deeply recklessly. In our defense, we did give away the larger cutting (Cappy-Bo) and take a new cutting (Puppy) to drag around with us. Also in our defense, Puppy-Bo can now communicate with us, seems to recognize that we're on its side, and is smart enough to only eat the bad guys magic.
...You know, probably.
In the meantime, we're gonna rescue-slash-kidnap children from their abusive villages, and prank minor bads by short-sheeting their bedrolls, and cook toast with the fire-knife and accidentally destroy the bindings for the Big Bad and release him upon the world, and play with our animal familiars, and learn about horse-drawn trains. It's a good adventure!
~Sor
MOOP!
This started as a chance for our DM (JoshZed) to teach his 11 year old nephew to play, which went very entertainingly for about two months, and then it was the end of the summer and the wee one was not allowed to continue the hobby during the school year. Which meant that the rest of us kinda went "okay but...could we stick around and keep doing plot?" And so JoshZed very kindly agreed and has been supplementing his difficult teaching year with creating dungeons for us to crawl through and political intrigue to encounter and it's now been just about a full year and we've played 36 times!
There is a Serious Plot that we're slowly working on untangling (evil blood god wants to fux with the world and kill us all, you know, the usual). There's also lots and _lots_ of subplot that we keep getting distracted by, and occasional discussions about history, and mathematics, and just how much a 2' by 2' by 3' lead box weighs, anyways.
The best subplot is our adopted magic-devouring plant monster, named Puppy-Bo. Puppy's grand-sire was meant to be a one-off monster we fought at one point, but our witch took cuttings because ~why not~ and we had about ten minutes of arguing with her "maybe this is a bad idea" before we decided that it was an awesome idea instead. We've since determined that the magic-eating plants are _really_ fabulously dangerous and so we are treating it deeply recklessly. In our defense, we did give away the larger cutting (Cappy-Bo) and take a new cutting (Puppy) to drag around with us. Also in our defense, Puppy-Bo can now communicate with us, seems to recognize that we're on its side, and is smart enough to only eat the bad guys magic.
...You know, probably.
In the meantime, we're gonna rescue-slash-kidnap children from their abusive villages, and prank minor bads by short-sheeting their bedrolls, and cook toast with the fire-knife and accidentally destroy the bindings for the Big Bad and release him upon the world, and play with our animal familiars, and learn about horse-drawn trains. It's a good adventure!
~Sor
MOOP!