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on 2008-03-05 02:45 pm (UTC)I can babble at you about the wonders of the AM system, but the general highlights are:
1) Everyone has multiple characters (though the general hope is that you'll only have to be in charge of one at a given time): one mage, one beefy sort, and some number of redshirts.
2) It's claim to fame is that it has a nifty magic system (it's basically verb + noun, so "create fire" or "destroy minds" or "control animals").
3) It was held by White Wolf for many years, so it has a decent amount of that "storytelling is the important part" feel, plus it encourages players share game running duties, rather than having a single GM forever and ever.